Erinartia

Erinartia is a cleric played by Christian

Description:
Erinartia
Human Cleric, 5
Level 5+1
Alignment: CE
Abilities: Str 15, Dex 15, Con 16, Int 12, Wis 20, Cha 16
Initiative: +2 Speed: 20 ft. (4 squares)
Hit Dice: 5d8+3 (48 hp)
AC/tch/ff: 22/13/20 (+2 Dex, +9 Armor)
Saves: Fort +7, Ref +3, Will +9
BAB/Grapple: 3/5 Space/Reach: 5 ft./5 ft.
Attack: Heavy Mace 5 (1d82 20/x2)
or Heavy Crossbow +5 (1d10 19-20/x2)
Full Attack: _N/A
Special Abilities:
Spontaneuos casting
Turn Undead 6/day, 1d20+3, Dmg 2d6+8
Aura of Chaos
Protection 1/day touch +5 resistance on next save if used within 1 hour
Strength 1/day +5 STR for 1 round – free action
PROTECTION DEVOTION [DOMAIN] 1/day immediate action +2AC + 1/4lvls 30’ radius 1 minute
Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend.
Special Qualities:
Dark Template
1/day for 10"
Skin turns Gray/Black
Dark Vision 60’
Low Light 4x
Cold Resist +10
Speed +10
Hide in Plain Sight (not in Direct Daylight)
+8 hide
+6 move silently
Skills:
Appraise¹ INT 1
Balance¹ DEX* -4
Bluff¹ CHA 3
Climb¹ STR* -4
Concentration¹ CON 11
Craft skills…¹ INT 1
Diplomacy¹ CHA 13
Disguise¹ CHA 3
Escape Artist¹ DEX* -4
Forgery¹ INT 1
Gather Information¹ CHA 3
Heal¹ WIS 9
Hide¹ DEX* -4
Intimidate¹ CHA 3
Jump¹ STR* -10
Knowledge (religion) INT 5
Listen¹ WIS 5
Move Silently¹ DEX* -4
Perform skills …¹ CHA 3
Ride¹ DEX 2
Search¹ INT 1
Sense Motive¹ WIS 9
Spellcraft INT 5
Spot¹ WIS 5
Survival¹ WIS 5
Swim¹ STR** -10
Use Rope¹ DEX 2
Feats:
Combat Casting +4 Concentration for defensive casting
Negotiator +2 Bonus on Diplomacy and Sense Motive
Protection Devotion Create 30’ radius protective aura centered on me
Languages: Common, Infernal & something else
Gear:
Chainmail +2 / +7 armor
Heavy Steel Shield +2 armor
Magic Ring Sending 3/day Feather Fall 1/day
Ring Protection +1 AC
Bio:

Erinartia

The Great Acension Erinartia